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<title>CSI SITE</title>
<link>http://csi-clan.com</link>
<description>Truth - Honor - Trust - BrotherHood</description>
<copyright>CSI SITE</copyright>
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<title>CSI SITE</title>
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<link>http://csi-clan.com</link>
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<dc:language>en-us</dc:language>
<dc:creator>wicked@csi-clan.com</dc:creator>
<dc:date>2010-09-04T23:53:15-05:00</dc:date>

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<sy:updateBase>2010-09-04T23:53:15-05:00</sy:updateBase>

<item>
<title>Logitech intros new G-series PC gaming peripherals</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=31</link>
<description><![CDATA[<br />
Logitech intros new G-series PC gaming peripherals<br />
By  Jose Vilches, TechSpot.com <br />
Published: August 5, 2010, 10:50 AM EST<br />
<br />
Logitech<br />
has announced a slew of new treats for fans of their<br />
G-series gaming peripherals<br />
.  Included in the release are a multi-platform gaming keyboard, a  surround sound gaming headset, and a mouse with enough programmable  macro keys for the most dedicated MMO and FPS gamers. According to the  company, the new G-Series lineup is &quot;crafted for maximum<br />
performance<br />
, freeing you from technical limitations, allowing you to immerse yourself in your favorite games.&quot;<br />
&nbsp;<br />
The most affordable of all three, the<br />
Gaming Mouse G700<br />
,  comes in at $100 sporting the ergonomic curves of Logitech's MX line  with a 5,700 dpi, 1GHz response laser sensor common to high-end gaming  mice. The G700 offers 13 programmable buttons that can perform single  actions or complex macros with a click. There's also a dual-mode scroll  wheel and a plug-in USB cable that'll let you use your<br />
wireless mouse<br />
as a wired device when your battery is running low.<br />
&nbsp;<br />
<br />
&nbsp;<br />
Next up is the $120<br />
Gaming Keyboard G510<br />
featuring an LCD display for real-time game stats and PC performance  data, user-selectable custom backlighting, and 18 programmable keys with  three mode states for up to 54 possible macro settings per game. Fans  of the original G15 will be familiar with this new Mac and Windows  compatible keyboard.<br />
Finally, the<br />
Gaming Headset G930<br />
offers 7.1 Dolby surround sound, three programmable keys, a  noise-cancelling microphone, and 2.4GHz RF connectivity good for up to  40 feet of distance from the<br />
computer<br />
.  The battery inside this wireless headset is good for ten hours per  charge and can be charged with a USB cable while in use. Expect the G930  to lighten your wallet by $160 when it debuts later this month.]]></description>
<guid isPermaLink="false">31@http://csi-clan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-08-15T17:56:25-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>EVGA releases update to overclock GTX 460</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=30</link>
<description><![CDATA[EVGA releases update to overclock GTX 460 by 7%<br />
By  Matthew DeCarlo<br />
EVGA has released an update that should squeeze a little extra juice out of what is already one of<br />
today's best mainstream graphics card<br />
. The FPB (<br />
Free Performance Boost<br />
) BIOS update applies to a couple of the company's<br />
GTX 460<br />
models and pushes the core and shader clock frequencies from  675/1350MHz to 720/1440MHz -- a 7% increase. Additionally, it unlocks  the fan speed so it can be set to 100% via the<br />
EVGA Precision overclocking utility<br />
.<br />
Only 768-P3-1360-XX and 01G-P3-1371-XX parts are eligible for the speed  gain, while the fan tweak applies to those as well as 768-P3-1362-XX and  01G-P3-1373 cards. The latter two ship factory overclocked at  763/1526MHz if you're wondering why they didn't get a boost. To update:  download the proper file below, extract the contents, close open  programs, run update.exe, tap Y to begin, reboot once complete, and  reinstall your GPU drivers.<br />
&nbsp;<br />
<br />
&nbsp;<br />
<br />
    768-P3-1360-XX  	- EVGA GeForce GTX 460<br />
    768-P3-1362-XX  - EVGA GeForce GTX 460 SuperClocked<br />
    01G-P3-1371-XX - EVGA GeForce GTX 460 1024MB EE<br />
    01G-P3-1373-XX - EVGA GeForce GTX 460 SuperClocked 1024MB EE<br />
]]></description>
<guid isPermaLink="false">30@http://csi-clan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-08-15T17:24:09-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>Fastest quad-core, new six-core AMD chips in September</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=29</link>
<description><![CDATA[Fastest quad-core, new six-core AMD chips in September<br />
By  Jose Vilches<br />
&nbsp;<br />
AMD is getting ready to add a new member to  its six-core chips family as well as a new flagship quad-core and a  couple more budget processors, according to a report on<br />
X-bit labs<br />
.  The Phenom II X6 1075T should bridge the gap between the current 1055T  and 1090T six-core parts, with a $230-240 price tag and 3GHz base clock  speed. The chip will be able to go as high as 3.5GHz when AMD's Turbo  Core technology kicks in, but otherwise specs should look familiar to  those of its predecessors, with support for DDR3-1333 memory and a total  9MB of cache.<br />
&nbsp;<br />
The forthcoming AMD Phenom II X4 970 Black Edition should become AMD's fastest quad-core offering and will reportedly<br />
come in two flavors<br />
-- a retail boxed version based on Deneb with four cores in total, and  an OEM version based on the Zosma design, which is basically a six-core  Thuban chip with two disabled cores. In other words, enthusiasts should  be on the lookout for the latter if they want to squeeze some extra  performance by unlocking these cores.<br />
&nbsp;<br />
The X4 970 will cost around $200, clocked at 3.50GHz with 8MB of  cache, dual-channel DDR2/DDR3 memory support and AM3/AM2+ motherboard  compatibility. Last but not least, a dual-core Phenom II X2 560 clocked  at 3.30GHz, as well as a quad-core Athlon II X4 645 clocked at 3.1GHz  should hit the scene with a price tag hovering around $100. If X-bit's  sources are accurate, you should be able to find one of these in stores  starting September 21.]]></description>
<guid isPermaLink="false">29@http://csi-clan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-08-15T17:18:34-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>Zeus3 Trojan quietly steals $1m from bank accounts</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=28</link>
<description><![CDATA[Zeus3 Trojan quietly steals $1m from bank accounts<br />
By  Matthew DeCarlo<br />
&nbsp;<br />
A new version of the Zeus Trojan has surfaced called Zeus3, and it's supposedly<br />
emptying bank accounts across the UK<br />
with the equivalent of over $1 million stolen thus far. According to experts at<br />
M86 Security<br />
(PDF), the malware first appeared early last month and is said to be  the most &quot;sophisticated and dangerous threat&quot; the firm has ever seen.<br />
&nbsp;<br />
In addition to simply collecting login credentials and bank details,  apparently, the infection can siphon money from an account. It checks  to see if an account contains more than &pound;800, and if it does, the cash  is silently funneled to mule accounts. Zeus3 then serves up fake bank  balance to fool unwary users into thinking everything is fine.<br />
&nbsp;<br />
&quot;This is an extremely sophisticated version of the virus and it  cannot be detected by traditional security software,&quot; said an M86  executive. Zeus3 has drained some 3,000 accounts from an unnamed British  bank, and it only affects Windows systems. Since most antivirus  applications can't detect the Trojan yet, you should keep a close watch  on your funds and use unaffected platforms for online banking -- or just  hide your money under a mattress until this whole thing blows over.]]></description>
<guid isPermaLink="false">28@http://csi-clan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-08-15T17:10:43-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>Forceware 257.15 driver accidently allows use of ATI+NVIDIA PhysX</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=27</link>
<description><![CDATA[Forceware 257.15 driver accidently allows  use of ATI+NVIDIA PhysX<br />
Kevin Spiess -  Monday, June 14, 2010 8:12pm (PT)  		<br />
Driver pulled then returned<br />
&nbsp;<br />
On Friday, a new 257.15 Beta  Forceware driver came out for NVIDIA video cards. Before not too long  after the driver hit the net, it was discovered that 257.15 allowed for  NVIDIA card to be used in conjunction with ATI cards, for PhysX support.  In other words, if you have an ATI video card, you can use the driver  to make a second NVIDIA card installed in your system into a dedicated  PhysX card.<br />
After discovering the error, NVIDIA pulled the  driver. But apparently after many folks complaining, the driver was put  back up. Some tech journalists supposed that the incident might have  been a testing of the waters, for this feature to possibly be  implemented in future driver releases. NVIDIA claims it doesn't want  this driver feature released because it would cause them more technical  support problems than it would be worth.&nbsp;<br />
If you are unfamiliar  with the technology, PhysX is a proprietary game physics system  featured in some PC games. The biggest title for PhysX last year in gaming was probably  Batman: Arkham Asylum, which had some extra smoke, a better-flowing  cape, and things of the such, for example.<br />
Having this feature  would be useful to many folks who upgraded an older NVIDIA card to an  ATI card, and would prefer using their card over selling it. Having, for  example, a HD 5870 and a 8800 GT (9800 GT) for dedicated PhysX would be  a good use of an older video card.]]></description>
<guid isPermaLink="false">27@http://csi-clan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2010-07-08T16:37:36-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>BC2 Patch June 30th</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=26</link>
<description><![CDATA[New BFBC2 PC patch announced for Wednesday June 30th<br />
We are happy to announce the release of  the new patch on June 30th.<br />
&nbsp;<br />
All game servers will need to be taken down for updates. The  maintenance period starts on Wednesday Jun 30th at 07:00AM  (GMT+2). Most of them should be back up by 11:00AM  (GMT+2).<br />
<br />
During this time window, we will also release  the new game client. Check back after 11:00AM (GMT+2), and try out the  new game client!<br />
&nbsp;<br />
The complete changelog can be found on:<br />
http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html<br />
&nbsp;<br />
&nbsp;<br />
Changelog:<br />
<br />
Server - Some potential sources  for lag/rubberbanding have been eliminated<br />
Server - The old reserved  slots has been replaced by a kick-on-demand system like in BF2<br />
Server  - Log file for server admins: all remote admin interface  commands/events are logged<br />
Server - Log file for server admins: major  server events + all chat messages are logged<br />
Server - Idle kick is  controllable<br />
Server - Profanity filter can be disabled<br />
Server -  Teamkill-kick system is controllable<br />
Server - Ticket counts and bleed  rate are controllable per-level<br />
Server - Infantry only mode  available per-level<br />
Server - Initial spawn delay and respawn delay  are adjustable<br />
Server - Server description can be up to 400  characters, and use &quot;|&quot; for line breaks<br />
Server - Banlist can contain  up to 10.000 entries<br />
Server - reduced latency in packet handling<br />
<br />
Admin  Interface - fixed the player.onKill spam that occasionally happened<br />
Admin  Interface - ensured that player.onJoin events always report the player  name<br />
Admin Interface - events triggered when people spawn<br />
Admin  Interface - much more info on kills<br />
Admin Interface - detailed stats  are reported at end-of-round<br />
<br />
Gameplay - Various minor level  bugfixes<br />
Gameplay - Helicopter handling has been tweaked<br />
Gameplay -  Weapon tweaks have been implemented based on PC public feedback<br />
Gameplay  - Tracer dart gun speed has been changed from 300 m/s to 200 m/s<br />
Gameplay  - Fixed technical hang when a crate was armed outside of the combat  area<br />
Gameplay - &quot;Victory is near&quot; message was shown for the wrong  team on Valpara&iacute;so, this has been fixed<br />
Gameplay - Countermeasures  can be fired when driving a helicopter<br />
Gameplay - The brightness of  the pilot view in the Russian helicopter has been reduced<br />
Gameplay -  Advanced Spotting scope works better<br />
Gameplay - Knifing people in the  back works again (we backed out the change that we had done for Server  R11)<br />
Gameplay - Hit box for moving targets expands based on the speed  of the targets movement<br />
Gameplay - G36 now has crosshair when in  Hardcore mode<br />
<br />
Server Browser - Servers are sorted into 3  categories: Normal, Modified, Hardcore depending on their settings<br />
Server  Browser &ndash; Added support for retrieving update progress<br />
Server  Browser - Now refreshes information<br />
Server Browser - Join queue  system when attempting to join a full server<br />
Server Browser - All  settings are automatically saved between sessions<br />
Server Browser -  Pings are sent via an alternate mechanism, which should work for  non-Administrator users as well<br />
<br />
Client - Fixed DX9 issue, which  likely caused graphics glitches and perhaps crashes<br />
Client - Fixed  some crashes<br />
Client - Toggle/hold crouch is user controllable<br />
Client  - Toggle/hold zoom is user controllable<br />
Client - Vsync bugfixed for  DX10/DX11<br />
Client - Rewritten how settings are written to disk; this  should reduce/eliminate the spawn lag<br />
Client - Fixed bug where a  player could join a server before the stats has been downloaded causing  faulty stats in &quot;EOR- unlock progression&quot;-screen<br />
Client - New chat  system allows chatting when dead (but not during end of round) and keeps  a 100 lines log<br />
Client - Improved Play Now functionality<br />
Client -  Removed K/D ratio and Skill Level filters in the leaderboards<br />
Client  - Any points you get while being dead will be added to your score<br />
Client  - Reduced negative mouse acceleration<br />
Client - Increased health on  the Cobra to match other vehicles<br />
Client - More informative  disconnection/kick reasons<br />
Client - Support for Map Packs so PC gets  future VIP maps at the same time as consoles<br />
&nbsp;<br />
The Balance tweaks are as followed:<br />
Slightly increased the damage of the UZI at long range.<br />
The AKs74u  now has more felt recoil when aiming.<br />
The G3, VSS, and all  SemiAutomatic rifles now settle slightly faster between shots when  aiming.<br />
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned  to their former glory.<br />
Increased the damage of the MG3 to bring it  in line with the rest of the LMGs.<br />
Fixed a bug where the Saiga12 with  slugs would do too much damage at long range.<br />
Fixed a bug where the  SVU would do too little damage at long range.<br />
Fixed a bug where M95  rounds would not kill armored targets with headshots.]]></description>
<guid isPermaLink="false">26@http://csi-clan.com</guid>
<dc:subject>BC2News</dc:subject>
<dc:date>2010-06-29T11:23:53-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>BC2 Next Patch</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=25</link>
<description><![CDATA[<br />
So that is roughly 7am eastern]]></description>
<guid isPermaLink="false">25@http://csi-clan.com</guid>
<dc:subject>BC2News</dc:subject>
<dc:date>2010-06-28T21:22:55-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>Client R8 - Server R12</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=24</link>
<description><![CDATA[ 									NA Server Lag / PC Patch / Community Wednesdays <br />
Thursday, 24 June, 2010 at 13:22 PST <br />
<br />
In the recent BF Blog, some issues have been addressed concerning  North American Server Lag, PC Patch, PS3/Xbox 360 Maintenance, and  &quot;Community Wednesdays&quot;. <br />
<br />
I am happy about the warm welcome I received from you  guys  and hopefully this is the beginning of something GREAT!  <br />
<br />
This is the latest update on the lag issue on the NA servers.   <br />
<br />
The DEV team have been working hard to find a solution to this   issue for quite some time now and we think that we have a possible fix   now that will roll out gradually over the next few days as the console   servers are currently undergoing maintenance in North America to resolve   the lag issues being experienced.  <br />
<br />
PlayStation 3 maintenance is complete with Xbox 360 servers being   maintained during today on servers that empty to avoid disrupting your   game sessions in progress. If you are in America and Canada you can set   your EA profile to your country of residence to connect to your local   servers which should be lag free once again when maintenance is   complete. Report any continued lag issues to us on our forums http://forums.electronicarts.co.uk.   <br />
<br />
 I would also like to add that the BFBC2 PC patch is currently  still  in development and we have sent it for STEAM compatibility  testing  today. All being well the patch will be released early next  week. For  information on what the patch fixes take a look at the  changelog on the  official forums at http://forums.electronicarts.co.uk.   <br />
<br />
I would also like to announce every Wednesday from now on to be   &ldquo;Community Wednesdays&rdquo; where I will give you guys a weekly update in the   form of a blog post, but also in forums and a direct link to this on   the official BFBC2 twitter account at http://twitter.com/OfficialBFBC2    .  <br />
<br />
In these community Wednesday posts I will supply you with   information regarding the game. <br />
<br />
BF  Blog 							]]></description>
<guid isPermaLink="false">24@http://csi-clan.com</guid>
<dc:subject>BC2News</dc:subject>
<dc:date>2010-06-25T21:01:39-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>BC2 Patch</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=23</link>
<description><![CDATA[<br />
    <br />
        <br />
                         <br />
            Posted today. Excellent news for us PC  gamers.&nbsp; <br />
            <br />
            Bad Company 2 Developer Barrie Tingle has posted a new thread on the EA  UK Forums detailing the upcoming R8 BC2 PC Patch, and R12 Server Backend  Update Change Logs. &nbsp;The Patch and Update reduces overall latency and  &nbsp;brings new control options such as &ldquo;Toggle  Crouch&rdquo;, &nbsp;&ldquo;Advanced Helicopter  Controls&rdquo;, and &ldquo;Text Chat while  dead&rdquo;. It also brings some nice tweaks for Server Owners such as  Increased Server Description, Reserved Slots, Log Files, Profanity  Filter Options, and tons more. This is by far one of the most exciting  updates we&rsquo;ve seen so far. &nbsp;Below you will find the full change log for  both updates. <br />
            <br />
            The next release of the game client is currently in QA. <br />
            <br />
            We will perform another synchronized client/server update. It is  expected to take place early next week. <br />
            <br />
            The client update will be roughly 500MB in size. <br />
            <br />
            Changelog: <br />
            <br />
            &bull;Server &ndash; Some potential sources for lag/rubberbanding have been  eliminated <br />
            &bull;Server &ndash; The old reserved slots has been replaced by a kick-on-demand  system like in BF2 <br />
            &bull;Server &ndash; Log file for server admins: all remote admin interface  commands/events are logged <br />
            &bull;Server &ndash; Log file for server admins: major server events + all chat  messages are logged <br />
            &bull;Server &ndash; Idle kick is controllable <br />
            &bull;Server &ndash; Profanity filter can be disabled <br />
            &bull;Server &ndash; Teamkill-kick system is controllable <br />
            &bull;Server &ndash; Ticket counts and bleed rate  are controllable per-level <br />
            &bull;Server &ndash; Infantry only mode available  per-level Awesome! No tanks or heli's <br />
            &bull;Server &ndash; Initial spawn delay and respawn delay are adjustable <br />
            &bull;Server &ndash; Server description can be up to 400 characters, and use &ldquo;|&rdquo;  for line breaks <br />
            &bull;Server &ndash; Banlist can contain up to 10.000 entries <br />
            &bull;Server &ndash; reduced latency in packet handling <br />
            &bull;Admin Interface &ndash; fixed the player.onKill spam that occasionally  happened <br />
            &bull;Admin Interface &ndash; ensured that player.onJoin events always report the  player name <br />
            &bull;Admin Interface &ndash; events triggered when people spawn <br />
            &bull;Admin Interface &ndash; much more info on kills <br />
            &bull;Admin Interface &ndash; detailed stats are  reported at end-of-round Nice <br />
            &bull;Gameplay &ndash; Various minor level bugfixes <br />
            &bull;Gameplay &ndash; Helicopter handling has been tweaked <br />
            &bull;Gameplay &ndash; Weapon tweaks have been implemented based on PC public  feedback <br />
            &bull;Gameplay &ndash; Fixed technical hang when a crate was armed outside of the  combat area <br />
            &bull;Gameplay &ndash; &ldquo;Victory is near&rdquo; message was shown for the wrong team on  Valpara&iacute;so, this has been fixed <br />
            &bull;Gameplay &ndash; Countermeasures can be fired when driving a helicopter <br />
            &bull;Gameplay &ndash; The brightness of the pilot view in the Russian helicopter  has been reduced <br />
            &bull;Gameplay &ndash; Advanced Spotting scope works better <br />
            &bull;Gameplay &ndash; Knifing people in the back  works again (we backed out the change that we had done for Server R11)  Nice move there <br />
            &bull;Server Browser &ndash; Servers are sorted into 3 categories: Normal,  Modified, Hardcore depending on their settings <br />
            &bull;Server Browser &ndash; Added support for retrieving update progress <br />
            &bull;Server Browser &ndash; Now refreshes information <br />
            &bull;Server Browser &ndash; Join queue system when attempting to join a full  server <br />
            &bull;Server Browser &ndash; all settings are automatically saved between sessions <br />
            &bull;Server Browser &ndash; Pings are sent via an alternate mechanism, which  should work for non-Administrator users as well <br />
            &bull;Client &ndash; Fixed DX9 issue, which likely caused graphics glitches and  perhaps crashes Chooky <br />
            &bull;Client &ndash; Fixed some crashes Chooky <br />
            &bull;Client &ndash; Toggle/hold crouch is user  controllable <br />
            &bull;Client &ndash; Toggle/hold zoom is user controllable <br />
            &bull;Client &ndash; Vsync bugfixed for DX10/DX11 <br />
            &bull;Client &ndash; Rewritten how settings are written to disk; this should  reduce/eliminate the spawn lag <br />
            &bull;Client &ndash; Fixed bug where a player could join a server before the stats  has been downloaded causing faulty stats in &ldquo;EOR- unlock  progression&rdquo;-screen <br />
            &bull;Client &ndash; New chat system allows  chatting when dead (but not during end of round) and keeps a 100 lines  log About time <br />
            &bull;Client &ndash; Improved Play Now functionality <br />
            &bull;Client &ndash; Removed K/D ratio and Skill Level filters in the leaderboards <br />
            &bull;Client &ndash; Any points you get while being dead will be added to your  score <br />
            &bull;Client &ndash; Reduced negative mouse acceleration <br />
            &bull;Client &ndash; More informative disconnection/kick reasons<br />
        <br />
    <br />
]]></description>
<guid isPermaLink="false">23@http://csi-clan.com</guid>
<dc:subject>BC2News</dc:subject>
<dc:date>2010-05-11T20:42:19-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>MS Silent Back Door</title>
<link>http://csi-clan.com/modules.php?name=News&amp;file=article&amp;sid=21</link>
<description><![CDATA[This I found to be rather disturbing.  Please Read all 3 links. Hide the update if you haven't installed it already.<br />
<br />
http://www.techarp.com/showarticle.aspx?artno=670&amp;pgno=0  <br />
<br />
http://www.techarp.com/showarticle.aspx?artno=670&amp;pgno=1  <br />
<br />
http://www.techarp.com/showarticle.aspx?artno=666&amp;pgno=0   <br />
<br />
2 of us had the update sitting there waiting for a blind install.]]></description>
<guid isPermaLink="false">21@http://csi-clan.com</guid>
<dc:subject>MSDoom</dc:subject>
<dc:date>2010-04-10T12:11:33-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

</channel>
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